Every player is fighting to survive. Every death costs a nation one of its regions.
For fifteen years, Ivy Graves has been locked inside a psychiatric hospital for claiming she can see ghosts. Then a deadly global game of hide-and-seek chooses her to represent the Eagle Federation.
The rules are simple: hide from the Hunters, survive, and earn rewards.
But while everyone else is terrified, Ivy is thrilled. She is finally free—and a haunted mansion looks more like a playground than a death trap.
With a gift for seeing spirits and a talent for exploiting the rules, she steals treasure from monsters, robs a deadly Count, and even transforms into a Hunter herself. Her S-rank victories begin restoring the land her country has lost.
Then, deep in a forest of living trees, Ivy discovers a soul trapped inside a monster.
It belonged to a player who died in the game.
Now the girl everyone called crazy faces a terrifying question:
If the dead are being turned into Hunters, who is really running the game—and what happened to the players who never came home?